Forever Is Hiding 12,594 Items, and the Beta Has Already Uncovered 4,419 of Them
Blizzard said in mid-September that you would not know an item's stats until it dropped for someone. Two weeks later there is a number attached to that policy, and it is larger than expected: 12,594 items in the Forever beta carry no stats in the files, out of a database of more than 31,800 — roughly 40 percent of the game's items.
The count comes from an Icy Veins analysis of the beta build, reported onward by GameSpot and picked up by the usual aggregators. It is the first time the hidden set has been quantified as a share of the whole, and it reframes the policy from a raid-tier spoiler guard into something closer to a rework of how loot is documented at all.

Original editorial illustration by RealmList, generated for this article. This is artwork, not game footage or official promotional material.
The ledger
| Measure | Count |
|---|---|
| Total items in Forever's data | >31,800 |
| Hidden items (stats withheld) | 12,594 — about 40% |
| Revealed so far in beta | 4,419 — about 34% of hidden |
| Still hidden | 8,175 |
| Mount models without a normal database entry | 75 |
| Missing spell records | 1,773 |
Two caveats belong on the table itself rather than under it. First, this is one site's count of one build, not a Blizzard figure. Second, "missing spell records" and "mount models without entries" are mostly things that were never meant to be player-facing data — many hidden entries are Season of Discovery leftovers that may never be used in Forever at all, and Icy Veins says so explicitly. The honest reading of 8,175 is unknown, not promised.
How a hidden item becomes visible
The mechanism matters because it explains the shape of the numbers. An item's existence is visible to anyone reading the files; only its stats are withheld. When a player loots it in-game, Blizzard pushes the information out to everyone else. Discovery is therefore a one-way ratchet, and the reveal rate is a direct measure of how much of the game the beta population has actually touched.
That cuts both ways. Early dungeons have been farmed by thousands of level-capped characters for two weeks, and their tables are now fully public: Deadmines, Wailing Caverns, Shadowfang Keep and Ragefire Chasm all have complete loot tables, along with the low-level dungeon sets. Later instances have barely been entered, because nobody could reach them.
Where the dark still is
The raid tables are the conspicuous gap, and the pattern is not uniform:
| Raid (Classic / Vanilla loot) | Hidden | Visible | Hidden (Season of Discovery variants) | Visible (SoD) |
|---|---|---|---|---|
| Molten Core | 130 | 33 | 494 | 0 |
| Blackwing Lair | 110 | 34 | 316 | 0 |
| Onyxia's Lair | 17 | 16 | 15 | 0 |
| Ruins of Ahn'Qiraj | 56 | 63 | 92 | 0 |
| Zul'Gurub | 96 | 152 | 202 | 0 |
| Naxxramas | 67 | 181 | 371 | 0 |
| Temple of Ahn'Qiraj | 43 | 161 | 288 | 35 |
| Scarlet Enclave | — | — | 143 | 191 |
Every set item sighted so far follows the same logic: Tier 1 and Tier 2 are entirely hidden, both the nine Vanilla pieces and all twenty-three SoD variants of each, as are the SoD versions of the Zul'Gurub, Ahn'Qiraj and Tier 2.5/Tier 3 sets. The Vanilla versions of the later sets are visible because they are already-known quantities from Classic, not because Blizzard revealed anything.
Beyond stats, some content is not hidden but encrypted, and the packages have been measured by their surroundings. One appears to contain five new dungeons — believed to be The Drowned City, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and Shaper's Terrace — with 34 boss encounters and 329 loot entries. A second is tied to the first two raids, likely Hyjal Summit and the Barrow Deeps, with 22 encounters and 153 loot entries. Those identifications are inference from adjacent data, not decrypted contents, and should be read as such.
What has already come back
The more interesting half of the ledger is what players found without any help. Beta groups have been assembling at level 20 and pulling higher-level enemies for loot that should not be reachable yet, and one discovery has real mechanical weight: a robe set that grants spell penetration — worded in-game as spells piercing magical resistance, but functionally the same stat that existed in The Burning Crusade. Resistance-piercing is the kind of stat that quietly decides matchups against resistant bosses and in PvP, and its existence suggests Forever's itemization is carrying forward tools the original game never shipped at this level.
Blizzard's stated design intent for the hiding is to avoid a best-in-slot list existing before content opens. The beta is demonstrating the other side of that trade: discovery becomes a group activity, and community sites like Today in WoW are functioning as the ledger rather than the datamine.
What it means for the next three weeks
With the level cap rising to 30, the reachable surface expands to include the Excavation Site: Wetlands and the early levels of City of Dalaran, which should pull a few hundred more entries into the open. Everything above level 33 — including every raid — remains invisible until launch and beyond.
The practical consequence lands on December 9, when the first raid tier opens. Under the old model, every raider walked into a new instance with a best-in-slot list. Here, a first clear is also a loot reveal, and the spreadsheet gets written by the people in the room. Whether that reads as a feature or an inconvenience is the real argument about this design, and it is the one thing about Forever that no amount of datamining can spoil in advance — which is presumably the point.
Sources and further reading
External references used to verify or expand this article.