Every Forever Raid Tier Will Ship A 10-Player And A 20-Player Raid — The 40-Man Is The Exception
Buried in the announcement of the Legacy System is a detail that says more about Forever's raiding than any roadmap graphic: the raid category of Legacy Challenges is worth exactly three points — defeat Onyxia, defeat all 13 Hyjal Summit bosses, defeat all 8 Barrow Deeps bosses.
That is the shape of the first tier, read from a progression checklist: one single-boss raid, one eight-boss raid, one thirteen-boss raid. And in an interview with MKAU Gaming, Lead Classic Designer Tim Jones explained the rule that will govern every tier after it.
The promise, in his words
"The raid sizes are also a promise. So, for every Tier, we want to always provide a 10-man raid. We always want to provide a 20-man raid. The 40-man raid is an exception that we're starting with."
Two things are being said at once. The first is a scheduling commitment — every tier gets at least one raid for each of two group sizes. The second is a classification: the 40-man raid is an exception, and specifically an exception they are starting with, which frames it as a launch gesture rather than the game's centre of gravity.
Jones's stated reason is social architecture: Forever wants both small and large guilds to always have something new that fits their roster.
What tier one actually looks like
The first raid tier opens December 9, 2026 — five weeks after the November 4 launch — with three raids:
| Raid | Size | Bosses (from the Legacy challenge list) |
|---|---|---|
| Barrow Deeps | 10-player | 8 |
| Hyjal Summit | 20-player | 13 |
| Onyxia's Lair | 40-player | 1 |
Twenty-two bosses across three raids, split across three roster sizes, on a single unlock date. That is an unusually compressed tier-one opening by Classic standards, where the equivalent period was a 40-man Molten Core and Onyxia.
Beyond tier one, the pattern matches Blizzard's published 2026–2027 roadmap: two new raids in Spring 2027, then one revamped raid and one new raid in Summer 2027. If the 10/20 promise holds, each of those pairs should include one raid of each size, with the 40-man slot appearing only when a tentpole encounter calls for it.
Why this is a reversal, not a continuation
In Vanilla, 40-player was the destination and 20-player was the compromise. Zul'Gurub and Ruins of Ahn'Qiraj existed partly as lower-friction alternatives for guilds that could not field forty people, and the entire social structure of the game — the DKP system, the raid-logging problem, the "we need two more healers" economy — grew out of the assumption that the real content needed forty warm bodies on a Tuesday night.
Forever keeps the 40-man encounter and demotes it to a special case. The baseline is now:
- A 10-player raid that any group of friends can field.
- A 20-player raid as the presumptive main guild activity.
- A 40-player raid as an event.
It is the same conclusion Blizzard reached over two decades of retail raid design, arrived at from the opposite direction. Retail moved down from 40 to 25 to flexible; Forever is starting at 40 and declaring it the anomaly.
What it means for roster planning
If you are deciding where to invest before launch, three consequences follow directly from the promise.
Small guilds are first-class, not second-class. A 10-man raid in every tier is the strongest possible statement that a guild of ten to fifteen people will never be told to wait. It also solves the problem that killed an enormous number of Classic guilds — the winter where content required forty and you had thirty-four.
A 40-man roster is now a liability as well as a flex. Because the 40-man is an exception rather than the standard, the content that justifies maintaining forty raiders is intermittent. A roster built for forty has to be sustained through tiers whose headline raid is twenty.
Tier one is where the theorycrafting will be decided. Twenty-two bosses across three raid sizes in one opening is a lot of scheduling to solve at once, and the group-size mix means the same guild is fielding three different rosters in the same week.
One caveat worth stating plainly: a promise in an interview is not a patch. Nothing in Blizzard's official written communications has committed to the 10/20 pairing per tier, and the roadmap lists raid counts, not sizes. Treat the 10-man-and-20-man guarantee as developer intent until a published roadmap shows it twice.
For the broader content plan this sits inside, see our breakdown of the 2027 roadmap, raid unlocks and Hardcore. For how the raid challenges feed account-wide progression, see the Legacy System guide.
Sources and further reading
External references used to verify or expand this article.