BriefingsOct 14, 2026 · RealmList Editorial

Blizzard on WoW: Forever — No Expansion Races, No Summoning Stones, and Respecs That Get Expensive

A six-part TechRadar interview published October 7–12 answers the questions the beta could not: why modern races are out, why summoning stones fail the design pillars, and what weekly class tuning for six months actually means.

TechRadar Gaming published a long conversation with the WoW: Forever team in six instalments between October 7 and October 12, and it answers questions the beta never could. The beta shows you what the game does; the interview explains what it refuses to do, and why. Four answers are worth reading as policy rather than trivia: no races from later expansions, no summoning stones, respecs that get expensive, and a weekly class-tuning cadence for roughly six months after launch.

DateWhat was covered
October 7The Skyborne race, and why new elves rather than High Elves
October 8The four design pillars behind "Classic Plus", and the RMT warning
October 9Why summoning stones are out
October 10Classes will not be modernized; dual spec and respec rules
October 11No expansion races — Goblins, Vulpera and the rest
October 12What Blizzard learned from Season of Discovery

"No plans to add races from WoW's expansions at this time"

This is the answer that travelled. Asked about modern races, Blizzard's wording was "We have no plans to add races from WoW's expansions at this time," with the reasoning that Forever runs on its own timeline rooted in the real-time strategy games: "Our main focus for the game is to build off the foundational lore of Warcraft."

Two caveats deserve to travel with it, and the community thread on the Blizzard forums — which passed 78 replies in a day — raised the first one immediately. TechRadar's own framing mentions Battle for Azeroth, Shadowlands and Midnight and then lists Goblins among the excluded races — but Goblins are RTS-era Warcraft. Blizzard's quoted sentence is narrower than the headline: "races from WoW's expansions." Playable Goblins and Worgen arrived in Cataclysm; Blood Elves and Draenei in The Burning Crusade. Read literally, the quote covers all of them. Read loosely, it covers none of the RTS-era races.

The second caveat is the phrase itself. "At this time" is doing a lot of work, and it sits next to an explicit escape hatch: "That isn't to say we'll never go to some of the places that came in later WoW expansions, but we are fairly committed at this time to doing the WoW: Forever version of those places." The door is shut, not bricked over.

A sharper objection came from the same thread: Blizzard just invented the Skyborne, a dual-faction elf race with no RTS history at all, which makes "foundational lore" a rule with an exception already carved into it. Blizzard's stated reason for the Skyborne is population balance — it points at Blood Elves in The Burning Crusade as the cause of a swing that never corrected, and argues a race open to both factions is the structural answer. It also explained why the Skyborne are new elves rather than Quel'dorei: the starter zone takes four to six hours before you are "back to terrestrial Azeroth," and "that also influenced why we chose these elves over, say, Quel'dorei elves from Quel'thalas." There is, separately, a 210-reply forum thread arguing that Quel'Thalas and Silvermoon should be open to the Alliance — pure speculation, and not endorsed by anything in the interview.

Summoning stones fail two of four pillars

The October 9 instalment is short and blunt: summoning stones arrived in The Burning Crusade, and Forever will not have them. "Easy, quick access to teleports shrink the world, and marginalize part of the identity of a class like Warlock," the team said.

The more useful part is the framework underneath. Blizzard's four design pillars, laid out on October 8, are Nurture and Protect Social Experiences; Approachable and Familiar; World as the Main Character; and Journey Before Destination. The stated test is not "is this classic" but whether a change supports those pillars — "if the idea doesn't support them, we don't do it." Summoning stones fail the first and third simultaneously. This is the same argument the studio used for its other recent decisions, so expect to hear it again: it is now the general-purpose explanation for anything Forever declines to add.

Classes stay simple — and the beta is the shape of the final product

Blizzard told TechRadar it will "err on the side of simpler classes, but with engaging depth," and conceded the premise directly: "some classes in the Classic era were too simple." The line that matters for planning is this one — "the level of mechanical complexity found in the beta classes is indicative of our intentions."

That converts a beta observation into a launch expectation. The numbers will move; the shape of each class's rotation will not move much. What the classes have gained are additions rather than replacements: a tanking Paladin, Hunter traps usable in combat and Aimed Shot as baseline, Mutilate as a 21-point Rogue talent, Warrior Victory Rush, and a new 16-point talent milestone alongside the existing 11, 21 and 31 rows.

Respecs will not be cheap, and dual spec stops at two

This is the most concrete section of the whole interview, and it has direct consequences for anyone planning a launch character.

TopicWhat Blizzard said
Dual specLearned at level 40 for a cost, with "no plans to go past that"
Respec price on betaThe first respec each hour is temporarily cheap in the beta
Respec price at launch"will climb quickly and only decrease once per week"
Legacy talentsA stated possibility of "some increased re-spec utility coming to the Legacy talents"
Balance cadenceChanges batched so they land together, "once per week" for roughly six months
Design changes"very few design changes once the game goes live"

Two things follow from that table. First, the weekly balance plan is about numbers, not kits — Blizzard is explicitly promising to move coefficients often and redesign rarely. If you pick a main based on the beta's current tier list, expect the numbers under it to shift for months while the rotation stays put. Second, respec cost is a design lever, not an economy detail. Tying respecs to a weekly decay curve is a deliberate attempt to make talent choices matter, and the beta's one-silver minimums are described as temporary. One footnote: the level-40 dual-spec unlock itself may move — Josh Greenfield floated "a cheeky thirty" on the October 8 podcast, and Wowhead reported it separately.

There is an active fight attached to this. A Blizzard forum thread titled "Remove character power from legacy points" passed 235 replies arguing that perks like the Talented Legacy bonus make it harder for new players to catch up. Blizzard's hedge about future Legacy respec flexibility reads as an acknowledgement that the system is not settled.

The Season of Discovery confession

The October 12 instalment is the most candid thing Blizzard has said about Season of Discovery. "We pushed every class to the limit and explored every power fantasy on every class. But we knew we were going too far. It's like eating all your Halloween candy on October 31." The conclusion: "Forever will be a lot more careful and cautious with slower class changes."

The lesson it did keep is economic. SoD's systems for controlling "the inflow and outflow of key resources" produced a healthier economy with "much less problematic behavior such as RMT," and Blizzard says Forever has similar levers plus additional detection tooling it will not describe because "it's a cat and mouse game." On the mage-farming side the interview adds one detail that explains changes we covered separately: "certain Mage talents and abilities have been changed to make it harder for a single player to farm an instance for gold or experience."

How to read an interview

None of this is a patch note. Every answer is attributed to "Blizzard" or "the team" rather than a named developer, the pieces were published across six days, and some answers are paraphrased around the quotes. On top of that, the four pillars are a rule the studio applies to itself, not a schedule. They tell you the shape of the arguments Blizzard will make; they do not bind it to any particular outcome.

The art-direction answer from the same interview is a good example of how to hold this material. The team says its target is neither 2004 assets nor modern fidelity, but a "vanilla era" look that "could have existed in Vanilla, Burning Crusade, or Wrath of the Lich King." That is a standard, not a specification — and it is exactly the standard the Skyborne's high-detail druid forms are being argued about in the forums right now.

Accurate as of October 14, 2026. All quotations are as printed by TechRadar Gaming across six articles published October 7–12, 2026, with dual-spec and Legacy-talent details as summarised by Wowhead on October 10 and 12; the respec and balance wording is TechRadar's, and some answers in the series are paraphrased rather than quoted. The Forever beta runs until October 21 and the game launches November 4, 2026, so every answer here is subject to change before release. RealmList has not interviewed Blizzard and cannot verify the answers beyond the published text. Statements such as "no plans at this time" are intentionally time-limited and should not be read as permanent commitments.